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COMPUTER GAMES – THE PAST, THE PRESENT AND THE FUTURE
(Courtesy – pixelhunter – fb)
I'm old enough to remember playing Pong when it first came out. I recall adventure games having no graphics at all. My first computer hooked up to a TV and programs were loaded from cassette tapes. My second computer was an IBM PC Jr. and didn't have a hard drive whatsoever, only dual(!) 5 ¼" floppies. Arcades were still hugely popular and that was the place to go for the top-of-the-line games. And today, decades later, I wonder just how antiquated current AAA games will look a few years from now.
I was playing the re-mastered Secret of Monkey Island games recently, and while this classic is both fun and funny, it really shows its age compared with modern adventure games such Alan Wake. In the old days, we were satisfied with games that relied primarily on humor and puzzles. The systems of the day just couldn't offer advanced graphics and music, and there was no spoken dialog… nearly everything was text. I'm curious just how many younger gamers who have no recollection of these classics could even play Monkey Island. I'd guess that they would think the game was too primitive and could not play past the first five minutes.
But just how good were the "good old days" of gaming? At the time, I think they were excellent. We loved the Sierra, Infocom and Lucasarts adventures, the RPGs like Wizardry, Bard's Tale, and Ultima, and many other classics like Star Control, Wing Commander and more. To play any of those games today might be an interesting diversion, a trip down memory lane, or a way to reminisce about our youth. But can any of those games hold a candle to even the mediocre games of today? I'm not saying that today's advanced graphics and sound make a game. But the entire package of contemporary games is just so much more complete, including the story, presentation, characters, and technology.
Another variable of games over the years is how they have matured. I'm sure this is due in the most part to the maturing of the audience. Like me, many kids grew up progressing from Ataris to Playstations, and Commodore 64s to quad-core PCs. As we got older, we craved games with deeper plots and adult-oriented material. PacMan eating pellets and ghosts evolved into Prototype destroying tanks and consuming people.
So what's next? Motion control and 3D displays seem to be the bleeding-edge technologies of the moment. It's amazing how far things have progressed in 30 years. We've gone from small, pixilated monochrome images to wall-sized monitors that push the boundaries of realism. And while it is still in its infant stages, gamers can control a game with gestures, where 3 decades ago we relied on large and clunky input devices. In the year 2040, will we play simply by thinking? Will we be incorporated directly into a global computer network? Will the images be piped directly into our optic nerves?
But it's not just the way we play games that have changed, and will change in the future. The games themselves have come a long way. Action games used to be about keeping a square pixel bouncing between two movable rectangular pixels. While today's action games can rival the best movies in their cinematic flair, complex stories and wonderful character development while giving the player actual control over what happens. Driving and flight games are no longer about moving sprites around on a screen, but are true simulations of real-world vehicles. Even the arcadeiest racing game has more realism than the best racers of 20-30 years ago.
I can't even imagine what games will be like 30 years from now. Yet when I think back on my lifetime of gaming and how much improvement we've seen over the years, I can only predict things will only get better. And when I'm in my 60's, I expect I'll be reminiscing about the "good old days" of 2011 and how archaic our games were back then.
KENSINGTON – SMART MADE SIMPLE(Accessories)
For over 20 years Kensington has been creating innovative products that make the connection between you and your computer more enjoyable and productive.
At the office, in the home or on the move, Kensington computer accessories bring practicality, creativity and inspiration together.
This year Kensington has re-aligned its product categories Power it, Control it, Carry it, Secure it, Connect it, Play it and Optimise it. These categories are highlighted on all product literature and on the Kensington website, making product selection quick and easy.
Kensington is first to market in 2008 with the new Liquid Aux MP3 transmitter range which allows you to play your music from your iPod™ or MP3 player through your car aux port, giving crystal clear sound quality. Compatible with virtually all notebook computers, the compact and light power range lets you power your notebook any time, anywhere.
About the Author
Rytechoice is an exciting e-retailer committed to becoming the most trusted and sought after online store by providing a rich and wonderful shopping experience, timely delivery and right choice of quality products at the right price.
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